Based in Orsay, France
As an independent developer I strive to push the boundaries of games in order to create experiences that players have not seen before. Tower Bruiser is synonyme of Survival. You will have to protect yourself from zombies, vikings and dragons with strategy. In Tower Bruiser I wanted to let the player free to create his own fortress with frost, fire, canon and archery towers that come with many upgrades and customizations. My goal is to propose a game with real difficulty, unlike thousands of pay-to-win available in the store. Here, you will have to find the right strategy to defeat the enemies.
This project unofficially began in July 2012 as a hobby, when I wrote the first line of my 3D Engine based on C++ and Opengl. I was happy with my work so I decided to port my engine on the Android plateform, and to make some demos to test my android phone. I was a big fan of Warcraft III's Tower Defense since the first release in 2003. This is probably my main influence. So in January 2013, I officially started the development of Tower Bruiser. After having lost the game's source code (broken hdd), and having recoded the game from nothing, I successfully finished the development of the game the 1st of May.
Exclusive Press version
Here is a custom version without ads, with infinite diamonds, to test the game without wasting time :
Tower bruiser: Official Trailer YouTube
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